PV3D操作节点做变型

thumb_meshclock

这里看效果。点击更多看源代码。

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package  {
   
    import com.greensock.easing.Elastic;
    import com.greensock.TweenLite;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.utils.Timer;
    import org.papervision3d.core.geom.renderables.Triangle3D;
    import org.papervision3d.core.geom.renderables.Vertex3D;
    import org.papervision3d.core.math.Number3D;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.objects.primitives.Sphere;
    import org.papervision3d.view.BasicView;
   
    /**
     * @author Ryan Liu | www.ryan-liu.com
     * @since 2009-12-2 15:19
     */

    [SWF(width = "1000", height = "500", backgroundColor = "0x0")]
   
    public class MeshTransform extends BasicView {
       
        private var light:PointLight3D
        private var mat:FlatShadeMaterial
        private var mesh:DisplayObject3D;
        private var n3dArr:Array = [];
        private var timer:Timer
       
        public function MeshTransform() {
            initMesh();        
            initData();
            startRendering();
            timer = new Timer(1000);
            timer.addEventListener(TimerEvent.TIMER, onTimer);
            timer.start();
            addEventListener(Event.ENTER_FRAME, loop);
        }
       
        private function initMesh():void {
            light = new PointLight3D();
            light.y = -8000;
            light.x = -8000;
            light.z = -8000;
            mat = new FlatShadeMaterial(light, 0xf6a0d3, 0x236c96);
            mesh = new Sphere(mat, 300, 8, 8);
            scene.addChild(mesh);
        }
        private function initData():void {
            for each( var vertice:Vertex3D in mesh.geometry.vertices) {
                n3dArr.push(vertice.toNumber3D());
            }
        }
        private function doTransform():void {
            for ( var index:* in mesh.geometry.vertices) {
                var vertice:Vertex3D = mesh.geometry.vertices[index] as Vertex3D;
                var n3d:Number3D = n3dArr[index] as Number3D;
                var tx:Number = (.5 + Math.random() * 1.5) * n3d.x;
                var ty:Number = (.5 + Math.random() * 1.5) * n3d.y;
                var tz:Number = (.5 + Math.random() * 1.5) * n3d.z;
                TweenLite.to(vertice, 1, { x:tx, y:ty, z:tz, ease:Elastic.easeOut } );
            }
            var rx:Number = mesh.rotationX + (Math.random() - Math.random() ) * 90;
            var ry:Number = Math.random() + (Math.random() - Math.random() ) * 90;
            var rz:Number = Math.random() + (Math.random() - Math.random() ) * 90;
            TweenLite.to(mesh, .8, { rotationX:rx, rotationY:ry, rotationZ:rz, ease:Elastic.easeOut } );
        }
        private function onTimer(e:TimerEvent):void {
            doTransform();
        }
        private function loop(e:Event):void {
            for each(var vertice:Vertex3D in mesh.geometry.vertices) {
                vertice.calculateNormal();
            }
            for each(var face:Triangle3D in mesh.geometry.faces) {
                face.createNormal();
            }
        }
    }
}
Comments:
  1. Scott Says:

    一直想学习flash图像艺术,但是没有美术功底,那么该如何学习 as

  2. Scott Says:

    能不能推荐些这方面的书籍,或建议,不胜感激

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